Some baddies can be destroyed (skeletons, bats, mummies) while some can only be forced to change direction (ghosts) and some have to be jumped over (dripping poison, rats, scorpions).
So squad control was reduced to picking a path, then queuing a rock-paper-scissors-ish sequence of baddies so that players could quickly return to control of their supertank.
There's a daft car chase, some shootouts, an assortment of cardboard baddies, which are all perfectly serviceable, in a pleasant, vacantly entertaining kind of way.