The game mainly revolves around air-to-air combat and air-to-ground combat with some optional, unique roles such as pinpoint/anti-radiation strikes, anti-ship strikes or aerobatics.
In the air-to-air mode it offers long-range velocity search, track-while-scan with up to ten tracked targets, and a variety of single-target-track and auto-lockon dogfight modes.
Looking through his camera, the photographer usually sits looking sideways while the aircraft manoeuvres through the sky, often resulting in airsickness and making air-to-air photography even more challenging.