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词条„you're dead right“在德语 » 英语中的译文

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互联网提供的例句(未经PONS编辑处理)

Motoric functions are generated by adaptive audio, which dynamically reacts to the game action.

The sound designer Andrew Clark explains the scenario :

[T]he archetypal example of adaptive audio is the sound of a car engine in a racing game—when the user steps on the gas, the effect must change to reflect the engine’s changing RPM (revolutions per minute).

www.see-this-sound.at

Motorische Funktionen werden durch adaptiven Klang erzeugt, der dynamisch auf die Spielhandlung reagiert.

Der Sound Designer Andrew Clark führt in diesem Zusammenhang aus :

[t]he archetypal example of adaptive audio is the sound of a car engine in a racing game – when the user steps on the gas, the effect must change to reflect the engine’s changing RPM (revolutions per minute).

www.see-this-sound.at

2012 BA in Film from ZHdK.

Works as sound designer and documentary filmmaker between Cologne and Zurich .

2013 Founds Maxdrux Multimedia & Film GmbH.

www.swissfilms.ch

2012 Bachelor in Film der ZHdK.

Arbeitet als Tongestalter und Dokumentarfilmer, zwischen Köln und Zürich.

2013 Gründung der Maxdrux Multimedia & Film GmbH.

www.swissfilms.ch

Must-Haves

Several years of work experience as sound designer ( or in a similar position )

Experience with foley recording, as well as voice recording

www.deepsilver.com

Must-Haves

Mehrjährige Berufserfahrung als Sound Designer ( oder in einer ähnlichen Position )

Erfahrung mit Foley Recording, sowie Sprecher Recording

www.deepsilver.com

互联网提供的例句(未经PONS编辑处理)

Motorische Funktionen werden durch adaptiven Klang erzeugt, der dynamisch auf die Spielhandlung reagiert.

Der Sound Designer Andrew Clark führt in diesem Zusammenhang aus :

[t]he archetypal example of adaptive audio is the sound of a car engine in a racing game – when the user steps on the gas, the effect must change to reflect the engine’s changing RPM (revolutions per minute).

www.see-this-sound.at

Motoric functions are generated by adaptive audio, which dynamically reacts to the game action.

The sound designer Andrew Clark explains the scenario :

[T]he archetypal example of adaptive audio is the sound of a car engine in a racing game—when the user steps on the gas, the effect must change to reflect the engine’s changing RPM (revolutions per minute).

www.see-this-sound.at

Must-Haves

Mehrjährige Berufserfahrung als Sound Designer ( oder in einer ähnlichen Position )

Erfahrung mit Foley Recording, sowie Sprecher Recording

www.deepsilver.com

Must-Haves

Several years of work experience as sound designer ( or in a similar position )

Experience with foley recording, as well as voice recording

www.deepsilver.com

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