Distinguishable from game-based learning, gamification of learning does not involve students in designing and creating their own games, or in playing commercially produced video games.
It managed to hang on to the bakery's business even after the corporate acquisition, working on in-store promotions, core strategy and product development, and designing the packaging for its bread.
Shone and his team began designing races five years ago with a nine-hour obstacle race for trained athletes, and have since designed a total of fourteen races.